Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Friday, April 20, 2012

Homestuck Notifier - Spades Slick

 If you've been following me on Tumblr, you know that lately I've gotten interested in a webcomic called Homestuck. It's made up to feel like an old school text-based video game, and it incorporates a lot of audio, flash animation, and even a few flash mini-games (making it a sort of multi-media webcomic). I wont bother trying to summarize the plot, as it's a bit complicated, but it's a really intriguing storyline and I'm hooked.

The comic updates regularly, generally on a daily basis, so sometimes fans have to constantly check the site to see if there's a new page. Luckily, one such fan developed a program called the Homestuck Notifier, which checks the Homestuck RSS feed regularly, and when there's a new update, a sound will play and an image will pop up above the computer's taskbar.

The Notifier cycles through a bunch of preset fanart, but the READ ME explained that you could upload your own image or sound to the program's macro folder. Obviously I had to do this, because the preset images didn't include one of Spades Slick, one of my favorite characters.

Wednesday, January 11, 2012

DeMille's Lost City

As someone who uses the internet frequently, I'm always picking up on random pieces of information, which works out as great fodder for irl conversations or wayward blog posts. Some of these facts or stories that I pick up are amazing, humorous, or bizarre. Sometimes it's all of the above.

In 1983, an amateur filmmaker, following a cryptic clue left in an old book, found an ancient city, complete with sphinxes and a 20-ton statue of the Pharaoh, buried beneath the sand dunes of not Egypt, but Southern California. I'm not making any of this up. The man who made the discovery was Peter Brosnan, the book was the autobiography of Cecil B. DeMille, and the ancient city was the complete set to his silent classic, The Ten Commandments.

Sunday, November 27, 2011

Week One with Skyward Sword

I don't think I'm going to be blogging this entire game, but I definitely wanted to give you all my week one reactions, especially since, a) I've been waiting and saving over two years for this game, and b) I know quite a few people who haven't been able to play it yet, and have been asking me what I think. This'll be long, and I apologize in advance - but there are many pretty pictures to look at!

Wednesday, October 26, 2011

Shadow of the Colossus

If you've been paying attention to anything I've been writing, then you may remember that I like stories. All kinds of stories - deep and meaningful, or light and fun; fantasy, sci-fi, or realistic; stories from books, graphic novels, TV shows, movies, and yes, even video games.

Because sometimes, in my opinion, video games can have the best stories. Sure, there are your silly arcade games and pointless shooters or beat 'em ups, but for every handful of those, there's at least one game with a truly captivating story. One of the greatest gems of literary fiction that I've ever seen happens to be the video game Shadow of the Colossus.

Friday, October 21, 2011

Friday Comics: Philosophy

I intend on drawing 'Friday Comics' most weeks, and I promise this isn't a cop-out just to keep from having to write full blog posts (though it will be when November rolls around). I probably would have written a full post today, if this hadn't happened while I was drawing  last week's comic.
If this had happened, it would have been pay back for drawing a comic during his lecture.

Friday, October 14, 2011

Friday Comic

I always used to wonder how they decided where to place the borders between countries and states. Now I know.

Wednesday, October 12, 2011

Treadmill Reviews: Gankutsuou, The Count of Monte Cristo

I've been trying my hardest to keep up with my daily treadmill exercise, but it's been getting difficult to find new things to watch while I walk. I had a haphazard list of shows and anime I wanted to go through, and after much deliberation, a couple weeks ago I finally decided on Gankutsuou: The Count of Monte Cristo.

Monday, September 19, 2011

Avast! These be Strange Waters!

 Aye, and they'd have to be, too; today's tide bring in one of the best holidays ever: International Talk like a Pirate Day! That's right, landlubbers, ye heard it here. It's the one day a year dedicated to the fierce, rogue, sea-loving pirates, when everyone around the world can affect an accent and dress up for school or work (assuming, of course, you've explained yourself to your captain).

I'm pretty bad at Piratey lingo, so I wont even pretend to try to keep it up for long.

Monday, September 5, 2011

The Singing Painting

Sometime last year, while looking through Bed Bath and Beyond for something or other, my mom saw a print of a painting that she instantly fell in love with. The print was pretty expensive, so she didn't buy it, but later that week she showed me the painting, and I gave her my blessing (such that it is) to buy it.

The painting my mom saw is called The Singing Butler, and it was one of the first pieces done by contemporary Scottish painter Jack Vettriano. He was around thirty when he painting this particular piece, and apparently he had very little experience painting.

What makes the painting so memorable, however, isn't the backstory, but the images. It's very minimalistic, but with little understanding of who the characters are, the viewer can still see exactly what's going on.

Wednesday, August 17, 2011

Cowboys and Aliens

The Friday before we left on our vacation (the 29th, I believe), my mom and I went to the theaters to see one of the few titles coming out this summer that looked interesting: Cowboys and Aliens.
When I saw the trailer for this movie sometime last year, I thought it looked hokey, and wanted to see it, just to have fun with the ridiculousness of it. The title was an obvious play off of "Cowboys and Indians" - as someone who likes words, I can appreciate the fact that 'Indians' and 'Aliens' sound similar and have the same number of syllables - and the movie premise sounded like something made up on the spot for a silly, would-be blockbuster, like Megashark versus Giant Octopus.

Saturday, August 13, 2011

Vacation Time: Results Show

Monday, August the first, my parents and I set out for our official summer-vacation-get-away thing. The goal, I believe, was to visit my brother in Utah, see a few people in Idaho, and get to know said-brother's future in-laws in Oregon while we scouted out places to eat in Portland for the upcoming wedding. My own personal goals, meanwhile, were to work through some of my 'to-read' backlog, figure out our new car radio, and drive at least one leg of the trip without mom yelling at me (she's a very nervous passenger).

The drive to Utah took about ten hours, and I drove the first three. The road goes straight through the Mojave Desert, which is relatively pleasant to look at but pretty boring to drive through. Add that to the fact that I didn't know where I was going, and I was kinda stressed (I'm not used to using the overdrive button, so there were a few people riding my tail, and mom was finicky throughout), and by the end of my shift my back was sore and I was ready to stop.
Like this, but with no clouds. Ever.

Monday, July 4, 2011

Monday the Fourth

I don't have a main topic for today's blog, so even though there are several things I'm going to go over, it'll be relatively quick.

About a week ago, I preformed a system restore on my dad's old laptop (which I've informally adopted) to clean it of any malware. For some reason, after the software reset, the 'Control' key fell off of the keyboard (In case there are any computer illiterates following along: there's no reason that something in the software would effect the keyboard hardware). I was unable to click it back into place, so instead of wasting the opportunity, I decided to sew the 'ctrl' key onto a bracelet that I could wear around, because the symbolism was too good to pass up. I don't know if I'll ever actually wear it, but it's pretty cool looking.

In other news, this past week has been pretty interesting. I managed to make all three of my blog appointments last week, so I'm really not doing too bad, but last Monday was a pretty late update (surprisingly, according to my stats, my post on the 27th got an unexpected amount of hits. Who knew people were so interested in hats?) I blame Monday's tardiness on my mom's compulsive desire to catch up to me on Psych.

Wednesday, June 29, 2011

Heavy Noire

In mid-May, the highly anticipated video game L.A. Noire was released around the world by Team Bondi and Rockstar Games (most famous for their Grand Theft Auto series). The production studio used a special new state-of-the-art motion capture system called MotionScan to record real actors' faces from 32 different angles, which they used to animate realistic facial expressions for the in-game characters, each voiced and portrayed by their respective motion capture actor. The resulting graphics were astonishingly realistic for a video game, and gamers couldn't wait to get their hands on it.
John Noble, recording motion capture for one of
the game's antagonists.
Hearing all the buzz about this new game, however, I was reminded of another game that was released a year prior, called Heavy Rain. I heard about Heavy Rain last summer when I was looking for some video games that had emotional storylines. The Heavy Rain producers were praised for their use of motion capture technology, but mostly for their involving plot, about a man whose son is kidnapped by a serial killer and must go to great lengths to save him before he's drowned.

Wednesday, June 22, 2011

High-Level Art

I've recently come to realize that most of the comics I enjoy are directed towards demographics that I'm not a part of. I'm not quite sure how this happened.
"Wikipedian Protestor" by XKCD
For most of my life, the only comics that I knew existed were the color "Funnies" that were printed with the newspaper on Sundays. Later, I realized that those same comic strips came out every day in the newspaper in a black-and-white format, which meant more humor throughout the week for me. I've never really read the newspaper, but there was a time in my life when I'd come home from school and read the comics page as part of my daily routine (which meant I always missed Saturdays and government holidays).