Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Friday, February 24, 2012

Halting State by Charles Stross

I discovered only recently that I'm a huge fan of science fiction. By 'recently' I mean a couple years ago, but considering that I've been an avid reader since before kindergarten, I'm surprised I didn't notice this before.

I specifically enjoy sci-fi stories that aren't cautionary. Cautionary tales are nice and whatever, but it has almost become a necessity for futuristic stories, and I like when writers are able to tell a story that uses the future as a setting, not a main plot point (and I feel obliged, here, to bring up "I, Robot," an Issac Asimov anthology which seemed to acknowledge that expectation and show the flip side. The 2004 movie ignored Asimov's original intention and transformed the anthology into a stereotypical cautionary tale again).

To foster this newfound love, I've been looking for enjoyable sci-fi stories, and I found one when I heard about Charles Stross' near-future novel Halting State.

Tuesday, December 6, 2011

December Update

Now that NaNoWriMo is over, I should be back to regular updates this week! I already missed Monday, however, so we'll see how far that goes.

Regarding NaNoWriMo - I won! Again. This was my fourth year in a row winning, and my final word-count was somewhere around 100,211. In case you're wondering, that's about 139 single-spaced pages on my word processor, which might translate to about 350-400 pages in a paperback. It's very, very rough, with copious misspellings, grammatical errors, and plot points that I only remembered to add in halfway through, and are thus out of context.

I sort of feel like this has been my hardest NaNoWriMo yet, though I'm sure I've felt that every year. Still jobless, I doubled my word goal from 50k to 100k, and managed to work away at it pretty easily for the first week or so. During the second and third weeks, I remembered that a particular video game that I had been waiting for would be coming out before the end of the month, and in order to give me some days off to play it, I averaged about a thousand words extra every day.

Sunday, November 27, 2011

Week One with Skyward Sword

I don't think I'm going to be blogging this entire game, but I definitely wanted to give you all my week one reactions, especially since, a) I've been waiting and saving over two years for this game, and b) I know quite a few people who haven't been able to play it yet, and have been asking me what I think. This'll be long, and I apologize in advance - but there are many pretty pictures to look at!

Wednesday, November 9, 2011

NaNoWriMo Music

One thing I like to do while I write is listen to good mood-setting music. This means something different depending on what I'm writing, but it helps me get into the feel of what I'm writing, and if others are home at the time, it helps block out whatever noise they're making.

My first year of NaNoWriMo, I listened almost exclusively to a Japanese band called Plastic Tree. Listening to English lyrics, I'd found, really distracted me (if I knew the song, I wanted to sing along, and if I didn't, I wanted to find out what the song was about, and either way lyrics always ended up in my writing), and since I was really into Japanese modern culture at the time, I found the Plastic Tree songs very helpful.

My novel in '08 was a period piece called Princess Kate about a king's daughter who was slowly discovering that she had a multiple personality disorder (the actual name for the condition is Dissociative Identity Disorder - DID - and that's where I got the URL for my blogs). Plastic Tree's music matched the tone of my novel because most of their recent stuff was softer, with a melancholic sound with some occasional heavier rock influences.

Wednesday, October 26, 2011

Shadow of the Colossus

If you've been paying attention to anything I've been writing, then you may remember that I like stories. All kinds of stories - deep and meaningful, or light and fun; fantasy, sci-fi, or realistic; stories from books, graphic novels, TV shows, movies, and yes, even video games.

Because sometimes, in my opinion, video games can have the best stories. Sure, there are your silly arcade games and pointless shooters or beat 'em ups, but for every handful of those, there's at least one game with a truly captivating story. One of the greatest gems of literary fiction that I've ever seen happens to be the video game Shadow of the Colossus.

Friday, October 21, 2011

Friday Comics: Philosophy

I intend on drawing 'Friday Comics' most weeks, and I promise this isn't a cop-out just to keep from having to write full blog posts (though it will be when November rolls around). I probably would have written a full post today, if this hadn't happened while I was drawing  last week's comic.
If this had happened, it would have been pay back for drawing a comic during his lecture.

Monday, October 10, 2011

Zelda's 25th

Look at that - I'm talking about video games again. Oh well.
I mentioned this in my E3 Coverage post, but this year marks Zelda's 25th Anniversary, 25 years since the first Zelda game was released in Japan by Nintendo. This is pretty exciting for me, as The Legend of Zelda is one of my favorite fiction series of all time.

Wednesday, August 31, 2011

Wake Up Juice

Getting ready for the school year to start became official last Sunday, when I turned on my phone's morning alarm tone. The particular tone I use has gone through some changes in the past year, and since I'm doing my 'back to school' special, I wanted to highlight a few of them.

When I started school last year, I didn't have a phone, so I woke up using my favorite little Bob alarm clock. I got it years ago from Brookstone, after seeing a friend use it at summer camp, and I always thought it was super cute. Unfortunately, it emits a sharp, repetitious beep in its attempt to wake me up, and listening to that day after day, year after year, was grating my nerves.

Saturday, August 20, 2011

Everything Bad is Good for You

A while back, I wrote a review on a book titled Reality is Broken (by Jane McGonigal). If you didn't read it or don't remember, the book is about video games, and how they can positively impact the people who play them. Jane McGonigal's goal in writing the book was to help dispel the negative image associated with video games and to try to get people to incorporate the positive aspects of gaming into their everyday lives.

While writing that review, I discovered a similar book, called Everything Bad is Good for You (by Steven Johnson), and the idea intrigued me so much, I decided to buy it and read it as well. Johnson's book, which was written a few years ago, is about Pop Culture in general, and how it's actually making people smarter.

Friday, July 22, 2011

The Guild: Game on!

The Guild returns next Tuesday for a fifth season! I'm super excited!
I know I've mentioned The Guild before, briefly, on previous blogs, but I doubt many of you really know much about it. The Guild is the name of a web series, started in 2007 by a small-time actress, Felicia Day. Tired of auditioning for small roles and getting very few calls back, and avidly addicted to Massively Multiplayer Online Role-Playing Games (MMOs), Felicia decided to write her own television sitcom based on her experiences. She produced the show online with a few friends in the business, using her own contacts, their own equipment, and their own money.

Monday, July 11, 2011

Five Interesting Facts

Several months ago, I attended a "You're growing up! Welcome to the older-kids class!" party-type thing at the house of one of my church leaders, with a few other girls my age. It was intended to encourage us to leave the teenage Sunday School classes and join the adult Sunday School lessons, though I admit that we haven't exactly done so since then. At the beginning of the lunch, we were each given a bag of M&Ms that we were told not to eat, and each M&M color was assigned a random category (red was hobbies, blue was college plans, etc.). For every M&M of each particular color we had, we had to share that many facts about ourselves within that category (for example, I had two reds, so I had to share two of my hobbies).

One girl had two yellows, and she was asked to share "Two random facts." The idea was to share two random facts about herself, but she ended up saying some random world facts (I forget what they were), and we all laughed at her wit. We ended before I got to yellow, and since I had five yellow M&Ms,  it would have taken me a while to think of five interesting facts anyways. I decided to save those five facts for an interesting blog post (much like my previous, and hopefully reoccurring, "What's Up With...?"s).

This weekend, I had lunch with my brother for his birthday. While touring his new apartment, he asked if I wanted to borrow the Goldeneye Wii game that I had gotten him for Christmas. Part of his reasoning was to "distract" me, because I was writing blogs so quickly. So I decided to fit my "Five Interesting Facts" blog in now, since it should be a quick read, and I can go back to playing Goldeneye when I'm done.

Wednesday, June 29, 2011

Heavy Noire

In mid-May, the highly anticipated video game L.A. Noire was released around the world by Team Bondi and Rockstar Games (most famous for their Grand Theft Auto series). The production studio used a special new state-of-the-art motion capture system called MotionScan to record real actors' faces from 32 different angles, which they used to animate realistic facial expressions for the in-game characters, each voiced and portrayed by their respective motion capture actor. The resulting graphics were astonishingly realistic for a video game, and gamers couldn't wait to get their hands on it.
John Noble, recording motion capture for one of
the game's antagonists.
Hearing all the buzz about this new game, however, I was reminded of another game that was released a year prior, called Heavy Rain. I heard about Heavy Rain last summer when I was looking for some video games that had emotional storylines. The Heavy Rain producers were praised for their use of motion capture technology, but mostly for their involving plot, about a man whose son is kidnapped by a serial killer and must go to great lengths to save him before he's drowned.

Friday, June 10, 2011

E3 - Nintendo's Presentation

Tuesday, June 7th, Nintendo (corp.)  gave their presentation to those attending E3. Last year their presentation was extremely cool, so when I logged onto the Nintendo website and loaded the video of the presentation, I was expecting great things. I was not disappointed.
The Nintendo Presentation screen
The screen they used for the presentation was interestingly asymmetrical, and they started off with a small orchestra (~20 instruments) playing a medley of music from the Legend of Zelda series while clips from the games played behind them. On February 21st, 1986, the first Legend of Zelda game was released in Japan, and this year Nintendo is celebrating the 25th anniversary of one of their best-selling series. I was pleasantly surprised with Nintendo for starting their presentation off with a huge tribute to Zelda, especially since in February it appeared like they weren't doing anything.

Wednesday, June 8, 2011

Manual Entertainment

I really need to start writing some more blog rough drafts in advance. I only have one semi-ready, and it would require me to download some pictures off my camera (which of course requires me to find my camera, first).

Today's the third day of Summer Semester at Generic Local Community College. I take the bus there and back (about a 20 minute ride), so I get to experience the great desert outdoors, something that never happens during break, or the days I happen to not have class. I don't have a car, nor do I have my driving license yet (we were all very late with it, in my family), so I'm also getting my exercise, walking home from the bus stop - almost two miles away - while my parents and their vehicles are at work.

The first day of the semester, I left my keys at home. I was in such a rush to get out the door, making sure I had all my books and knew where my classes were, that I decided I wouldn't lock the door behind (left Dad to do that for me) and didn't even realize I'd need the keys to unlock the door later. Luckily, my mom works at an elementary school between our house and the bus stop, and she just happened to be heading out for recess duty when I called her cell phone to ask if she had hers.

When I got home and recovered my complexion (my face gets a bit red when I'm exhausted from exercise), I posted on Facebook:
"Not that I'm complaining, but why isn't it 100 degrees outside? Stupid global climate change means I no longer know what to expect from anything! Next, they'll tell us we don't have to pay taxes anymore, and we'll have a ZOMBIE APOCALYPSE!"
In the Southern Californian desert, in June, it's kind of expected to be really hot. I know I've mentioned this in a blog before, but it's been unseasonably cool this year. I figured, if a hot summer is no longer guaranteed, who's to say that anything in life is certain anymore, even death and taxes!? Of course, it's still in the 90s here, with a cool breeze, so elsewhere in the world they'd say it's pretty hot, but in a bona fide desert, we're used to 100 to 110 degrees (Fahrenheit) and hot air blowing.

It was hotter on Tuesday, and I remembered my key. Today, I forgot my key again. I got all the way to the house before I realized I needed to turn back and get mom's from the school. This blog is a bit later than I expected because of how tired and annoyed I was when I finally got into the 82 degree house.

Along with the start of Summer Semester, this week is also E3 - Electronic Entertainment Expo! It's an annual trade show of video game related technology and hardware, and a major geek fest! All the major companies give presentations on the work they'll be doing and releasing in the next year, and tech companies show off some of the newest, highest quality technology for people in the industry to see and get ideas from. Only people in the gaming industry are allowed to attend, so normal geeks who want to go have to get engineering degrees and get hired by a developing company.

Last year was the first year I actually watched one of the presentations; namely, Nintendo's. I was surprised by how fun it was - these aren't boring, 'here's some numbers and things to expect in the future' presentations, they're exciting, humorous, of geeks for geeks by geeks. Yesterday was this year's presentation by Nintendo, where they unveiled their new Wii successor system. Unfortunately, I had a ton of homework to do, so I wasn't able to watch it live.

As soon as I finish this blog, however, I'm going to go over the the E3 website and watch the tape. In case anyone's interested, I'll write my feelings on what happens as a blog post for either tomorrow or Saturday. I may also watch Sony's presentation, depending on how I feel.

Thursday, June 2, 2011

Portal 2: "For Science. You Monster."

In case anyone has ever wondered before, and I hadn't explained enough, the reason I like video games is because I like stories. Novels, movies, comics, TV shows, and video games are just different mediums of story-telling, and each medium has something different to offer to the timeless task. When I explain that Portal, and especially the sequel Portal 2, are amazing games, remember that I say this to anyone who has ever enjoyed a good story before, and not just people who are into games.

'Warning, this test
contains weighted cubes'
Portal (the original) was released as a filler game in a compilation set by Valve Corporation, a video game design company. It was primarily designed to test the portal mechanics, which gives the player the ability to create warp-holes to solve puzzles. What made the game an unexpected success, however, was the creative use of dark humor and the subtle plot thread that tied the basic puzzle-solving game together. An average puzzle-solver might interest people for a while, but the tense atmosphere that Portal takes on makes the whole game important because the player cares about what's going on.

In Portal, you play as Chell, the only human character in the entire game. You wake up in a white, sterile room, with no idea of what's going on, and are told by a female, robotic voice known as GLaDOS that you will be completing a few puzzles for a scientific test. GLaDOS's voice-over throughout the puzzles provides a lot of the humor, and establishes the plot of the game; she reveals more about what's going on as more puzzles are solved, and the player slowly learns that GLaDOS doesn't seem to care about your safety. She lies to you, promises you things and doesn't deliver, and is a bit passive-aggressively unkind. She's also the only character in the game besides yourself.

Thursday, April 14, 2011

Blogging Dragon Age Part 1: Origin Stories

(This blog series will be kind of long, so I'm splitting it into 3 parts. When they're all published, they'll be linked to here. Expect the next part tomorrow.)
Title Screen logo
I started playing Dragon Age: Origins on February 16th, after Felicia Day announced she was partnering with Bioware to make a web series based around the best-selling video game series. I love Felicia Day's work, and figured that if I was going to watch her new webseries this summer, I better have some context. Having not played a video game in a couple months, I thought this was an excellent excuse to retune that center of my brain, and also something worth blogging about. If you've played the game before, or are a gamer that hasn't had the chance to pick this up, then this is my take on Dragon Age: Origins, drawing from my previous RPG experiences. If you're not a gamer, then consider this a chance to peek into the gaming lifestyle.

After borrowing the CD and downloading the game, the first order of business was to create my character. I'm a big fan of Bethesda's Elder Scrolls: Oblivion game, which gives you eight different races to choose from, so being stuck between the common 'Human, Elf, Dwarf' options when starting Dragon Age was a bit awkward (in case you want to know, I chose to be a Khajit [see below] in every Elder Scrolls game I've ever started).
Shouldn't come as too much of a surprise.
At first, I thought I'd prefer to be a dwarf; I'm a human in real life, so it's no fun playing as one in a video game if there are other options, and elves are a bit too common among fantasy fans. Dwarves, which I've never been a huge fan of, are at least different and interesting. When I talked myself into the idea, however, I realized that dwarf characters can't use magic. Since I had no experience with the game, I didn't know exactly what that would prevent me from being able to do (besides being a magic-based character, or a Mage), and I wanted to keep as many options open for me as possible in my context-building run-through.

My final character design.
So I chose to be a Human female, with the Human Noble origin story (each different origin story, which range from Human Noble and City Elf to Dwarf Commoner and Human/Elf Mage, puts the character in a different context within the story, making it slightly different with each run-through). The origin story ran through basic control commands, and introduced me to my character's family and the base story of the game.
From right to left - Kyoko's Father, mother, and brother, his wife, and son.
 The Kingdom, Fereldon, is at war with some demon things called Darkspawn, and we have an elite group of fighters specially trained to fight Darkspawn called Grey Wardens. My character's brother leaves during the origin story to join the front line, and after playing around a bit, the family's estate is attacked by another nobleman who wants our title. In the fight, my character's father is mortally wounded, and a Grey Warden who had been visiting with us offers to escape with me while my character's mother stays to protect (and die with) my father.
My dog, Kilobyte, and Kyoko with Grey Warden, Duncan, and mother and father.
Writing this, I'm running into the first problem of RPG review - the difference between me and my character. In game, of course, the emphasis is on the fact that my character and I are the same person, but in reality that's not true. My character's family isn't my family, but because of how Dragon Age presents the story, it's really easy to get caught up in the role play and act the part completely. From here on, I'll refer to my character as 'Kyoko' (the name I always give my female RPG characters), though I may occasionally refer to her things as mine (Especially my in-game dog, Kilobyte, who I named after my real-life cat Megabyte).
Duncan introducing Kyoko to King Cailan.
Duncan takes Kyoko to the front line, where both King Cailan and her brother are, in Ostagar (We actually never see her brother here - more on that later). This is the point where the origin stories converge, and all the slight differences starting to pop up after this (For example, throughout the game Kyoko or other characters will mention Arl Howe, the nobleman who had Kyoko's family killed, and she'll vow to get revenge on him). In Ostagar, we prepare to join the ranks of the Grey Wardens, which includes collecting some Darkspawn blood for some secret ritual, and meet Alistair, the first of ten total companions that can join us for the rest of the game (Technically, my dog was the first, but every other origin story gets the dog later). Out of all the companions I ended up getting (eight - more on that later), Alistair's my favorite personality-wise, lending a lot of comic dialogue and interaction to the game.
Meeting Alistair, another Grey Warden and first companion.
The next paragraph is a spoiler, so you can skip it if you want to. I'll try to keep spoilers to a minimum, but since it's so early in the game I don't know if it matters much.

It turns out, the Grey Wardens are so powerful against the Darkspawn because they've drunk the Darkspawn blood (a feat which would kill most people, as their blood is poisonous). This gives Grey Wardens the ability to sense Darkspawn and their weaknesses. Of the three recruits to join the Grey Wardens' ranks, my character is the only one to survive.
War plans with King Cailan and Teyrn Loghain.
With some major battle about to start, the King sends Alistair and Kyoko to prepare to light a beacon on a nearby tower, which will alert Teyrn Loghain, an army general, to join the battle in a surprise attack from the side. When the battle starts (in an awesome and slightly haunting cutscene), we rush off, joined by some random mage who eventually dies, and thus isn't really remembered, to climb the tower and alert Loghain.

Of course, the tower has been unsuspectingly overrun by Darkspawn who climbed up through the lower catacombs. It would've been too easy otherwise.

A somewhat long battle sequence commences, made longer because my computer isn't well trained at loading complicated game instructions. We fight our way up the tower, to the very last room, and one of my favorite non-story moments in the game. Just before we're going to light the beacon, an enormous ogre appears, a boss-level enemy to us this early in the game. My processor running just a tad faster now that there aren't as many enemies, the four of us (Kyoko, Kilobyte, Alistair, and Unnamed Temporary Companion #1) get down to the dirty business of bringing this beast down.
Oh joy.
And by the time half of its life is depleted, three of us have passed out. I admit, I'm not the strongest person when it comes to battle strategy. I tend to do a straight-up forceful attack, a move in gaming called "Tanking." This doesn't exactly work for me because I don't heal up enough, and I'm rarely strong enough to pull off a good tank. I'm pleased to say that, through the course of the game, my battle strategy skills improved (Because that'll help me in real life), but at this point in the game, I was left with three unconscious humans and one Mabari Warhound against a huge, boss-level Ogre.
Aw, you're so cute, Kilobyte! Who's a cute doggy? *Bark!*
You heard me right - my dog, versus this monster. I couldn't wake up anyone else on my team, so instead I had Kilobyte run around in circles while his health slowly regenerated, and the Ogre's slow attacks all failed to hit. Eventually, the Ogre would ram into a wall, stunning himself for a moment, and when that happened, I'd have Kilobyte rush in and inflict as much damage as he could before the Ogre could counter attack. Lather, rinse, repeat (adding in a few health potions when I could).

It took about twenty minutes, but my dog finally took down the beast. SINGLE-HANDEDLY.
*Bark?*
I almost couldn't even continue at this point, because my fiero level was so high (Fiero - An emotion termed by Paul Ekman as the feeling of triumph over adversity, and probably a mix of norepinephrine, epinephrine, and dopamine). My dog just killed this thing for us. For the rest of the game, Kilobyte became my favorite companion character, even though I wasn't able to use him as often as I would like. I knew that, if necessary, he could take down every single monster in the game, even the end boss, through sheer force of will.

When I finally got around to lighting the beacon, I was treated to another important cutscene. This final scene finishes up the beginning of the game and sets the stage for the rest of the story, which means it's also a major spoiler if you've never played the game.
Loghain and his right hand, with an important decision to make.
When the beacon is lit, the cutscene jumps down to Loghain and his army, standing by as the King as his men fight, and seeing the beacon lit far in the distance. Seeing this, Loghain turns to his second-in-command - and tells her to retreat. Loghain's entire army turns away, back to the capitol city, and leaving the King and the Grey Wardens to their fate. The cutscene jumps to King Cailan, who, overcome by the Darkspawn and another large Ogre, is killed. After avenging Cailan, the Grey Warden Duncan is also killed, and everyone else on the field dies.
King Cailan versus the Ogre.
In the tower, our team watches the battle unfold, unable to do anything. Another group of Darkspawn appears behind us, kill Unnamed Temporary Companion #1, and suddenly a bright light overcomes us, and the scene disappears.

I made an effort, when I started this game, to emotionally attach to the story. I feel this makes games more fun, especially since it's easier to be empathetic with a story when you're a part of it. That's why this scene was so jarring. I figured someone would die - it is war, after all - and I was only half surprised by Loghain's betrayal (I was a bit suspicious after Arl Howe). However, I didn't expect it would be the king who died, and the combination of Loghain flat out refusing to aid the king, King Cailan's somewhat grotesque death, and Duncan's powerful sacrifice, left me a bit emotionally drawn.
Of all the characters to get less than two hours of screen time, Cailan was my favorite.
I'd grown to like the King; he was kinda silly, had this grandiose vision of the Grey Wardens as invulnerable in the war against the Darkspawn, and really didn't deserve to die. Duncan's death was a shock; he'd saved Kyoko from Howe, introduced her to the Grey Wardens, and had now left me (the player) on my own, with no hint of what I should do next.

When Kyoko finally came too, we were in a hut in the woods. Apparently, Kyoko and Alistair (and presumably Kilobyte) had been rescued by a woodland witch (who we'd actually met earlier), and we were the only surviving Grey Wardens of the battle. She explained to us what had happened, as she had seen from the forest - Loghain's betrayal, Duncan and King Cailan's deaths, and Ostagar overrun by Darkspawn.
The witch, Flemeth, and her daughter Morrigan, an unexpected rescue.
Alistair was visibly more distraught by Duncan's death than Kyoko was, as Duncan had been a sort of surrogate father to Alistair. Together, we decided it was our job to join forces with the various groups around Fereldon who'd signed treaties with the Grey Wardens: the Dalish, or woodland elves, the Dwarves of Orzammar, the mages, and the Noblemen. As we set out, Flemeth told us to take her daughter, Morrigan, another wildling witch, with us. They didn't really explain why, but we weren't exactly going to turn down an offer of help to take down Loghain, who was no doubt usurping Cailan's throne, and defeat the Darkspawn.

Thus ends the beginning story of Dragon Age: Origins, and starts our main quest for the rest of the game. We have four treaties to fulfill (all of which, no doubt, would require us to solve somebody else's problem before they can help us), a traitor to enact revenge on (two, actually), a Darkspawn horde to fight, several more companions to meet, and no dwarves or elves so far (besides the few elf servants, of course)!
Human Noble's elf servants, the "best treated" in Fereldon.
More on that later. The first part of the game ends here, with us finishing the 'introductory' section of the plot, and now left with an army of allies to recruit during the main portion of the game. The next blog will be posted tomorrow, with the final part coming Saturday.

Wednesday, April 13, 2011

The Art of Gaming

Posting a Shadow of the Colossus screenshot now, so I'm not tempted to write five paragraphs about it later.
In another bout of pro-video game blogging, I find myself drawn to one of the more obvious feats of skill required to make a good game: the artwork. I'm a big supporter of the idea that the art doesn't make the game great, the story does, but the artwork definitely can have an impact on our opinions and expectations of a game. If we see more, we expect more, and if we see less, we expect less.

What makes video game artwork so exceptional, in my opinion, is the fact that it has to be fluid (like the music). A movie or TV show may have amazing special effects, and look better than any game can, but whoever put those effects together knew exactly what they were animating, how all the scenes would line up, and how it would appear. Video game programmers have to predict the player's possible movements, and animate every possible step your character could make. And any game programmer worth his mettle should be able to make it look good, too.
Screenshot from Capcom's Okami - not an artist's rendition of the game, but an actual moment as the player pauses to take in the scenery.

Monday, April 11, 2011

Reality is Broken (Jane McGonigal)

Mom and I picked up this book by Jane McGonigal a couple months back, somewhat on a whim and when we were really only intending to pick up A Game of Thrones (George R. R. Martin). The title and front cover drew our attention, and a quick look inside the front flap convinced me to convince mom to buy it:
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that video games are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world.

Wednesday, March 30, 2011

15 Characters Repost Meme

I generally tend to shy away from Repost Memes (those lists and other such things that get posted in Facebook notes and on Blogs telling people to personalize them and repost, tagging friends, et etc.), but I found this doing research for an Econ paper, and it sounded fun so I thought I'd give it a try. The idea was to think of fiction characters - of any kind, from any work of fiction - and write down the first 15 that come to mind. Then one would expound upon the characters, explaining why you like them or whatever. I took a bit more care choosing 15 of either my favorite characters or characters who influenced my writing/reading preferences. Take note - this list was formed and this blog started about halfway through December, so if I were to rewrite it now, it might be a bit different. See how many characters you recognize:

Monday, March 28, 2011

Musical Update

I've never been extremely good with musical instruments, though in saying that I'm of course comparing myself to my youngest brother, who could pick up almost anything and master it in a few practice sessions (He played the flute in middle school, and the quad-tenor drums, the glockenspiel, the oboe, and a few others in high school).

I took Clarinet lessons in 5th and 6th grade, when my local middle school had a program that allowed 5th graders to take Beginner Band lessons first period, before the Elementary school started. I was pretty good at it, but in 7th grade I moved to a school closer to where I lived, and their band program was famously the worst in our district, so stopped practicing clarinet. I still have my clarinet, and with a bit of practice I'm sure I could play it, but what I really gained taking that band class was an understanding of music theory. I can read the music staff (though it takes me a moment to translate), and I understand sharps, flats, time signatures, and scales pretty well.

I don't quite remember where it came from, but we've also had a piano in my house since I was in elementary school (I think it was a gift from someone who was moving and couldn't take it with them). Before taking my band classes, I had no idea how to play it, except for a basic C major, since anyone can find C on the piano. After taking the class, it still took me a while to find which keys corresponded to which notes, but with a better understanding of the music I could figure things out.

Recently - in the past year or so - I've been picking up piano practice again. Not conventionally, as I dislike playing the piano, or any instrument, where others can hear me, but when I have the house to myself I'll tinker out whatever I have. If we're practicing a song in church, I'll play my part so I can get it down better, and lately I've been printing out video game sheet music. I have to admit, I'm sounding pretty good.

At least with things I've practiced. It still might take me an hour to get a flow for something I've never played before, and that's not even considering the bottom hand. It takes a lot of concentration, or skill, or practice, or whatever, to get the bottom hand on the piano working. We never learned bass clef in band class (Well, some of the other instruments did, but us clarinets never learned it). Combine that with the fact that, once I've figured out what I'm playing, I have to play two different chords at different times on different locations on the keyboard.

I've got the bottom hand accompaniment figured out for a few of the video game songs I'm practicing, but I'm not exaggerating when I say all of the notes are next to each other, in order, repetitively. If it gets much more complicated than that, I start to lose it.

I am proud of what I've taught myself, however - it sounds like a real song! - so I don't mind playing it when my parents are home anymore, and even at church, on the new electric keyboard we have in the Young Women's room. Unfortunately, this gives people the impression that I actually know what I'm doing, so when my mom suggested they make me play the music for the opening song, the Young Women's leaders happily agreed.

So now they're making me learn a song out of the hymnbook to play in two weeks. Because I've got enough time on my hands to figure out another set of bottom-hand notes.

I'm happy that I have the musical training that I do - I can sing Alto now while a few others who purport to be more musically inclined can not, and I can lead the music as well. I'm a bit annoyed on this fact - leading music is really easy, yet I seem to be one of only a few who can in my youth group, and possibly the only one who can do more complicated time signatures like 2/2 or 6/4. I volunteered to attempt to teach everyone else, though I'm not sure how willing or how easily they'll learn. But actually playing music, while fun and endorphin-releasing, is really only a pastime for me.


(Because you truly care, these are the songs I've learned:
Pokemon Route Theme: Piano (Simplified, no chords)
Majora's Mask Clock Town: Piano
Zelda 1 Dungeon Theme: Piano (Simplified, still working on bottom hand)
Monkey Island Scumm Bar: Piano (Simplified, bass clef only on ending)
I'm also attempting the Wind Waker Ocean Theme (Piano, tho' my sheet music is different), but I'm having trouble with the bottom hand, and the chords during the second part. Especially hard since this song is supposed to be a call-and-repeat, and you can't call-and-repeat with one instrument.